MMORPG
Location: Home - Reach Mahjong : The Only Way To Play

Reach Mahjong : The Only Way To Play

Archiv
TAGE
Bill Roper of Blizzard - Part One
2009-10-22 00:00:00
While there's been a lot of talk about Warcraft III's multiplayer support in recent months thanks to the online beta test, which every webmaster and his dog seems to be part of, precious little has been heard about the single player campaign. We caught up with Blizzard's Bill Roper during a recent press tour of Europe to find out how the beta has been going, and what solo players can expect from the game. Are You Sitting Comfortably?Prince Arthas, one of the main characters in the human campaign
"As I go through the first level here, I don't do any of the classic RTS things; I'm not doing any base building, I'm not doing any resourcing", Bill boomed over the sound of clanging steel, which was echoing out of the speakers in the little auditorium as he demonstrated the game's opening stages to a group of British journalists. "What I am doing is getting to know the characters, their abilities, how to control them. Getting used to things like going on quests and doing some exploring, and introducing players to some of the main characters that are going to be seen in the storyline." Telling a gripping story is something that Blizzard have been concentrating on in Warcraft III, with dozens of little in-game cinematics pushing the plot along in a far more sophisticated way than was possible in previous games in the series. "We've always tried to tell good stories, but even up to Warcraft II so much of that was done with the static introductions to missions and in the manual", Bill told me later, esconced in the comfort of a plush conference room hidden away in the bowels of the Covent Garden Hotel. "We started to break away from that a little bit in Starcraft, but with Warcraft III at any point in the gameplay we can get to a triggered event, zoom in to a scripted in-game cinematic sequence, have exchanges between characters. It's really a huge focus of the single player - we want people to come away at the end of the game and feel like they've had an integral part in a fantastic story. We want people to go away from it talking about the characters, just like they do when they come away from the latest Star Wars film or Harry Potter book. We wanted to have that level of experience and empathy with the characters. It's been a big challenge for us, but I think that hopefully we've been able to pull it off." EpicGetting underway as the humans
As in Starcraft, this story is told through the eyes of all the playable races (four in the case of Warcraft III), with players switching between the various viewpoints over the course of the campaign. "There's one epic storyline that you go through, and you're seeing how it effects the different races. So you might be playing [the human hero] Arthus at one point, and then fighting against him at another. It was an idea that we tried in Starcraft and we thought it worked really well, so we're trying to do that a lot more in Warcraft III." "We do block it off. You'll play eight or nine [missions] in a row as the humans, and then you'll switch to the orcs, or the undead or whatever. We don't do a lot of hopping around, we try to take the story in chunks and look at it in that way. I really think it tells a much better story. When you look back at Warcraft II, for example, we basically told the same story from both viewpoints, and part of the problem we came up with was that we wanted the player to win at the end of both campaigns. So for example, when we finished the original Warcraft, if you played through the human campaign the humans won, if you played through the orc campaign the orcs won. Now we did Warcraft II and we had to decide .. ok, who really won?" "The thing that's nice about the way the storyline works in Starcraft and Warcraft III is that you've got one congruent story that makes sense, and you follow it to the end. You can have the classic story arcs, and there's the victor and the defeated, and you'll have seen it through the eyes of a lot of different people and different races on the way through, and you're not stuck at the end thinking that maybe one of your outcomes wasn't valid. So we feel that this is the best way for us to tell ...
Copyright © 2009 mmorpg.wowwebfans.com MMORPG Massively Multiplayer Online Role-Playing Game